Saturday, May 15, 2010

Thoughts and Musings

After posting the last blog, I have since been musing over the task ahead and thinking of some ideas. These thoughts are sometimes fleeting and at other times very tangible. Some issues I have about the way I want to design this game deal with the degree of entertainment and education the game should contain, the delivery method that is most engaging and user-friendly and the best way to clearly and succinctly convey the objectives of the game.

I haven't settled on any one idea yet, but I prefer to brainstorm first, create a bank of ideas and then formulate an outline with the best ideas.

Below are some ideas, however fair or far fetched:
  • The game could present an opportunity for the gamer to test their knowledge of street signs through a simple matching game
  • How well a driver can obey procedural situations such as doing shoulder checks and using the indicators before doing a lane change or following another car far enough behind can be tested using a 2D game depicting a moving vehicle that the gamer must correctly manipulate in order to succeed
  • There could be a hurricane or tornado on the screen that consumed an entire city and started spitting signs and questions at the screen where the gamer must answer correctly through multiple choice  
  • A collaboration of different types of games could be used to make a multi-faceted game. For example, the game could consist of a matching game, a 2D and  a 3D aspect. There could be many objectives to each facet, only to be integrated in the last stage of the game, therefore testing the gamer as though it was a final exam
These are just a few ideas that are swimming around in my head, but stay tuned for more!

      

Monday, May 3, 2010

Introduction

I have just set up a blog to document my thinking process in the development of this game. Currently, I am juggling a few ideas about what features I would like to see in the game such as matching signs or word problems or a challenge-based simulation game along the lines of the visual appeal seen in racing games but with clear objectives for each run.

I think that being able to brainstorm ideas about features along with doing research and playing around with different platforms may lead to a game design that I can commit to and eventually develop.